- intelligent monsters check morale if a leader is slain or deserts; when 25, 50, and 75 percent of their band is defeated or slain; or under other exceptional circumstances; consult the following table:
Roll 2d6 | Result |
---|---|
2-3 | surrender |
4 | flee in panic |
5 | disengage and retreat |
6 | fighting retreat |
7-12 | continue fighting |
- a -1 penalty should be imposed for each significant monster leader slain, for each quarter of the monster band slain, or any other exceptional circumstance
- a +1 bonus should be applied if the monsters outnumber their foes, have inflicted significant casualties, and/or have some significant tactical advantage
- some monsters have elite morale and either need not check morale or do so with significant bonuses; berserkers, fanatics, and zealots, for example, need not make morale checks
- unintelligent monsters, which include undead like skeletons and zombies, and constructs, do not check morale; animals and insects do check morale
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