Variant A. The rulebook suggests that fighters may be underpowered compared to paladins and rangers (see page 25). This variant addresses that concern. Fighters, and only fighters, always hit their target on a roll of a natural 20, even if they would otherwise miss based on their THAC0 score, and do double damage (twice the number of dice and double any bonuses).
Variant B. All characters and monsters score a critical hit on a roll of a natural 20. They hit their target, even of they otherwise would miss based on their THAC0 score, and do the maximum amount of damage possible based on the attack made (e.g., 8 damage if using a long sword, which does 1d8 damage, plus any applicable strength or other bonuses).
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